Pinnacles of Power
“Gloomwrought is a mercantile city, and most of the goods that feed trade make their way through the Drowned Quarter. The district’s shallow haven teems with watercraft of every description, from galleons furrowing the harbor bottom with their hulls to ghost ships skating just above the water’s surface. Jockeying for position at the best berths, the vessels are packed so densely near the shore that someone agile and brave could stride from one end of the dockyard to the other, leaping from deck to deck. Overhead, sailors of every race scurry through masts. Below, harborfolk and other laborers nimbly move smaller boats among the larger vessels.
As in most other parts of the city, a quay might occasionally collapse, falling to the shallows below. Just as often, a new pier erupts from beneath the water, slick with violet seaweed and black harbor slime, and covoered with sharp mollusks.
When a new dock rises, the people of the Drowned Quarter scramble to lay claim to it. Violence ensues. Whoever can hold the new structure must choose between selling it to one of the merchant houses or drawing mooring fees as an independent owner. Both paths promise wealth, so the people of the Drowned Quarter kill for the opportunity.”
Places of interest:
-none so far
“We came by sea, like many others who visit the black city. The green lights that lined the quay promised that, at last, we were out of harm’s way. No more tempests would drive us over the Stormy Sea, and no more pirates would harass us. As we sailed closer, though, I understood my folly. Dangling in the light of a dim lantern was an iron cage, the body within wearing a placard that proclaimed the departed one’s crime. As horrifying as that seemed, I feared that I had just begun to see what this city had to offer.”
-A Codex of the Planes, Corwin Aterly